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Basic Game Engine Structure | Cornflower Blue 
I've seen a couple of posts on the forums asking what the best way to structure a game is. For what it's worth, here's a structure I've used in a few of my games. The design itself isn't too complicated, but it's pretty flexible, and will keep your c...
http://blogs.msdn.com/etayrien/archive/2006/12/12/game-
engine-structure.aspx
first added by avayxn, last updated 7 months 14 days ago
engine-structure.aspx
Haaf's Game Engine 
Hardware accelerated 2D game engine
http://hge.relishgames.com/
first added by avayxn, last updated 7 months 14 days ago
TripleA - TripleA 
http://triplea.sourceforge.net/mywiki
first added by avayxn, last updated 7 months 14 days ago
TripleA Project Forum 
http://tripleadev.org/
first added by avayxn, last updated 7 months 14 days ago
Game Development Wiki - GDWiki 
http://wiki.gamedev.net/index.php/Main_Page
first added by avayxn, last updated 1 months 3 days ago
Slick - 2D Game Library based on LWJGL 
http://slick.cokeandcode.com/index.php
first added by avayxn, last updated 4 days 9 hours ago
Game Engine Design - Enginuity 1 
http://www.gamedev.net/reference/programming/features/e
nginuity1/
first added by avayxn, last updated 3 months 19 days ago
nginuity1/
Agile Software Engineering - University of Calgary | Main / HomePage 
http://ase.cpsc.ucalgary.ca/ase/index.php
first added by avayxn, last updated 7 months 15 days ago
jmonkeyengine.com 
http://www.jmonkeyengine.com/
first added by avayxn, last updated 7 months 16 days ago

